GDC: Day 3
March 23, 2006

GDC: Day 3

Another day, another bagel… actually, I only remember the end of the day vaguely… something about a Sony party… I’m seeing lots of vodka…

This was the first day of the conference proper and the expo - all of a sudden the halls were swamped with people.

I got to a few good sessions - mostly pretty tecchy. C++ on Next Gen Consoles from Pete Isensee was quite useful - there wasn’t much that I hadn’t heard already but it’s good to have one’s assumptions confirmed. Phil Harrison gave a good speech (but then I would say that) - overall I thought that the strategy he described sounded pretty sensible. Some of the PS3 demos looked good, although some were a bit pants. I also went to a good Animation panel presented by some big-wigs in the field. Quite a bit of the detail went over my head, but they showed some great techniques and I think I got the key bits :)

For some bizarre reason, most of the next-gen coding sessions (the ones that everyone wants to attend) seemed to have been located in the smallest rooms, so were absolutely heaving. This is bloody frustrating, and meant that I missed some of the stuff that would have been most useful. Grrr… whoever did the room allocation this year should be shot.

Still battling this bloody cold. Not sure if the excessive vodka consumption has killed it, or just preserved it for a day or two.

Top fives for the day:

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