The Elegant Chaos Blog

I've just discovered something neat...

After executing the following command in the terminal:

defaults write com.apple.Xcode PBXBuildSuccessSound /Users/sam/Music/Codewarrior\ Clunk.aiff

My XCode now plays the familiar CodeWarrior "metal stamp" sound when my build finishes! Of course, you'll need to replace the path with a sound file of your own. I used Audio Hijack Pro to extract the clunk sound from a Codewarrior, but possibly it's out there on the net somewhere.


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September 22, 2006

I've had an interesting time over the last year at Sony, but recently I started to realise that it wasn't really going in the direction that I wanted, and so I started to look around for alternatives.

As it turned out, my old friends at Sports Interactive were on the look out for a programmer. Things have moved on a lot at SI in the last couple of years, and to cut a long story short, I decided that I was very interested in going back there - and so, that's what I'm going to do.

The decision was made a while ago, but I've been keeping quiet about it until I actually left Sony, which happened this Tuesday. So on Monday, I'll be starting back at SI towers.

They say that you should never go back... but then they say all sorts of stupid stuff, so what do they know...

;)



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My Autolink module has now been updated to work with Drupal 4.7.

For the uninitiated, here’s an excerpt from the read me file:

The Autolink module saves users from having to manually enter links for commonly used URLs.

The module scans posts for a set of terms. Any term found is optionally replaced with some other text, and then automatically linked to its corresponding URL.

The module uses Drupal’s built in taxonomy feature, so you can organize your terms in a Drupal vocabulary. Autolink terms are represented with the taxonomy terms in the autolink vocabulary. The descriptions are used to provide the URL that the term should link to.

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May 20, 2006

I’ve just upgraded this server to use the latest version of Drupal.

Please let me know if you notice any glitches!

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Tom Smith and I were just discussing Applescript, and we just realised... it's a read-only language!

 It's easy to read, but near-impossible to write, due to the weird and shifting syntax caused by the interaction of the various applications you're trying to script.

 

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